This timeless game is perfect for parties, family gatherings, or even as a team-building activity.
At its core, Simon Says is a game of following instructions. The objective is to stay in the game by correctly executing the given commands, but only if the order is preceded by "Simon Says." Let's take a closer look at the basics:
Objective of the game: The goal of Simon Says is to be the last player standing. Each player must carefully listen to the commands the designated leader gives and only act upon them when the leader says "Simon Says."
Number of players: While Simon Says can be played with as few as two people, it becomes more engaging with a larger group. Gather your friends, family, or colleagues and prepare for a friendly competition!
One of the best things about Simon Says is its simplicity. You don't need fancy equipment or expensive materials to play the game. Here's what you'll need:
Once you have gathered your players, have them form a circle around the leader, with everyone facing towards them. This setup ensures that everyone can see and hear the commands.
Now that you have the setup ready let's dive into the detailed rules of Simon Says. By understanding these rules, you can enjoy a smooth gameplay experience.
How to start the game: The leader, or "Simon," begins the game by standing in the middle of the circle and saying "Simon Says,” followed by a command. For example, "Simon Says touch your nose." The players then have to follow the order and touch their noses. If the leader gives a command without saying "Simon Says," the players should not act. If a player follows a command without the leader saying "Simon Says," they are out of the game.
Gameplay mechanics: The leader will continue giving commands as the game progresses, alternating between using and omitting the phrase "Simon Says." The commands can be anything from physical actions like jumping or clapping to following specific instructions like raising a particular hand or blinking. The players must pay close attention to the leader's words and only perform actions when "Simon Says" is said.
Determining the winner or endgame scenario: The game continues until only one player is left standing. The last player following all the "Simon Says" commands becomes the winner. It's important to remember that if the leader makes a mistake by saying "Simon Says" before a command, the players should not act.
Simon Says is a versatile game that can be adapted and modified to suit different settings and player preferences. Here are a few variations and adaptations to keep the game exciting:
Speed Simon: Increase the game’s pace by having the leader give commands faster. This variation tests the players' reflexes and ability to think quickly.
Add-on Simon: In this variation, each player has to remember and repeat all the previous commands before performing the new one. The game becomes progressively challenging as more commands are added, testing the players' memory and concentration.
Theme Simon: Spice up the game by introducing a theme. For example, "Simon Says do actions related to animals" or "Simon Says act like your favorite movie character." This variation adds an element of creativity and makes the game more entertaining.
Simon Says Relay: Divide the players into two teams and have each group form a line. The leader stands at the front of each line. Only the first player from each team can perform the command when the leader gives the command. The action then gets passed down the line, with each subsequent player copying the previous player's action. This variation adds a competitive element and encourages teamwork.
Feel free to mix and match these variations or create unique twists to keep the game fresh and enjoyable.
To ensure a successful and enjoyable game session of Simon Says, here are some tips to keep in mind:
Choose an energetic leader: The leader plays a crucial role in setting the pace and engaging the players. Choose a dynamic personality who can effectively command attention and keep the game exciting.
Vary the commands: Keep the players on their toes by incorporating a mix of physical actions, movements, and specific instructions. This variety keeps the game exciting and prevents predictability.
Encourage creativity: Simon Says is not just about following commands; it's also an opportunity to be creative. Encourage players to add their unique flair to each action while staying within the game’s boundaries.
Embrace laughter and fun: Remember that Simon Says is a game meant to be enjoyed. Feel free to laugh at funny moments or enjoy the light-hearted competitiveness. Creating a fun and relaxed atmosphere will make the game more memorable.
Adapt the game to different age groups: Simon Says can be enjoyed by both children and adults. Be mindful of the age group and adapt the commands accordingly. Consider using more straightforward actions for younger children, while for adults, challenge them with more complex instructions.
Simon Says is a timeless game that brings people together, encourages active listening, and promotes quick thinking. Whether you're playing with friends, family, or colleagues, this game is sure to bring laughter and entertainment. Remember the rules, get ready to follow some commands, and most importantly, have fun!